Doctor Voodoo
Blocking :
Increase Energy Resist by 1850 - 1950
TierRank/LevelSigPIValue
3*4/409925621850
4*4/402046671950
while Blocking.
Havok
Passive :
Havok’s mutation gives him +X Energy Resistance.
Thor (Jane Foster)
Passive :
Mystical influences grant this Champion 1575.93 - 1618.52
TierRank/LevelSigPIValue
3*4/403322391575.93
4*3/304032131618.52
increased Energy Resistance.
Captain America (Infinity War)
Passive :
As long as Cap has at least 1 Kinetic Potential, he’s is considered to be Kinetically Charged, and gains the following bonuses as Passive effects:
+X Attack
+X Physical Resist
+X Energy Resist
100% chance to Nullify Unstoppable Buffs when striking the Opponent.
+30% chance to cause Opponent’s attacks to Glance. Glancing Hits cannot be Critical, deal 50% reduced damage, and suffer -100% Offensive Ability Accuracy. This chance increases by 100% against Mystic Champions.
Mister Fantastic
Passive :
Physical and Energy Resistance increased by +X.
Mordo
Mystical Barrier:
Blocking
By conjuring a magical barrier, Mordo gains X Energy Resistance while he remains Blocking.
Morningstar
Passive :
Over the course of a quest, Morningstar’s weapon captures Souls and stores up to 5 of them, empowering both her and itself. Captured Souls travel with them from fight-to-fight.
1 Soul: When struck with a Physical Contact attack, Morningstar has a 50% chance to cause her Opponent to Bleed for X damage over 5 seconds.
2 Souls: Special 1 Triggers Unstoppable for 2.5 seconds.
3 Souls: Special 2 becomes Unblockable.
4 Souls: Gain X Energy Resist, and 50% Perfect Block chance.
5 Souls: 20% chance on Hit to Life Steal 50% of the Damage done to the Opponent.
Red Skull
Passive :
Red Skull and the Cosmic Cube emit a presence that opponents cannot overcome. This greatly boosts Red Skull's chances to trigger abilities and provides passive bonuses.
Gain +X Critical Resistance and +X Energy Resistance for each Buff on Red Skull.
The opponent’s Power Rate is reduced by 10% for each Debuff on them.
Thing
Passive :
Generate 1 Rock Stack when Struck.
Generate 1 Rock Stack when Blocking a Hit.
Generate 4 additional Rock Stacks with a Well-Timed Block.
Thing removes 3 Rock Stack(s) when he would receive a Bleed. This can't occur more than once every 2 second(s).
Rock Stacks last indefinitely, up to 15 Stacks. Any additional Rock Stacks last for 5 seconds. Rock Stacks are capped at 20.
For each Rock Stack, Physical and Energy Resistance is increased by +X.
Whenever a Rock Stack is removed or the duration expires, Thing gains a permanent Passive Fury, granting +X Attack. These Fury effects are capped at 60.

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