Concussion reduces the opponent's Ability Accuracy by a certain percent.
Cable
Special Attack 2 :
This attack has a 90% chance to give the opponent a Concussion, reducing their Ability Accuracy by 90% for 11 seconds. The Potency of this effect is affected by Class relationships.
Emma Frost
Special Attack 2 :
100% chance to inflict Concussion for 8 second(s), reducing the Opponent’s Ability Accuracy by 50%.
Gambit
Special Attack 2 :
This attack has a 100% chance to give the opponent a Concussion, reducing their Ability Accuracy by 85% for 11 seconds. The Potency of this effect is affected by Class relationships.
Luke Cage
Special Attack 2 :
Consumes all Exhaustion Debuffs to inflict Concussion, reducing the opponent’s Ability Accuracy by 25% per Debuff converted for 13 seconds.
Mister Sinister
Special Attack 2 :
100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 6 seconds. This ability activates even if this attack is Blocked or avoided.
Quake
Special Attack 2 :
100% chance to inflict Concussion, reducing the opponent’s Ability Accuracy by 100% for 5 seconds.
Wasp
Special Attack 1 :
Concussion, reducing the opponent’s Ability Accuracy by 1% for each hit on her Combo Meter for 8 seconds.
Archangel
Increased Toxicity:
The Neurotoxin coating Archangel's wings and claws increases in toxicity, making each Neurotoxin charge cause a 31.62 - 34.99
SigValue
2131.62
9934.99
%
reduction in Ability Accuracy, and block all Regeneration on the target.
Bishop
Foresight:
Bishop prepares a unique bonus based on how many bars of Power are full at the start of the fight.
With 0 Bars: Special Attacks become Unblockable with a stack of X or more Prowess.
With 1 Bar: While Blocking, gain Stun Immunity and enemies lose X% ability accuracy.
With 2 Bars: Special Attacks leave the target Incinerated for X% of the Special Damage dealt over 5 seconds.
With 3 Bars: Start the fight with Steady Release active for X seconds.
Black Widow
Subtlety:
All Attacks
Black Widow strikes her targets with subtle, calculated grace, reducing the chance of triggering their abilities by 63.2 - 69.99
SigValue
5363.2
9969.99
%
. This chance is increased by 15% against Science champions, and decreased by the same against Mutants.
Blade
Passive:
When against Dimensional Beings, Danger Sense activates and grants Blade 420 - 1053.6
TierRank/LevelSigPIValue
3*4/40412460420
4*5/50557981053.6
Attack Rating while also reducing the opponent's Ability Accuracy by 40%. This Ability Accuracy reduction ignores Dimensional Beings' Immunities.
Blade’s immune system attacks alien substances, shrugging off Debuffs up to 95% faster based on current Power.
Doctor Voodoo
Brother Daniel:
Brother Daniel will possess either Doctor Voodoo or his opponent moving between them based on Doctor Voodoo's combo meter when he uses a Special Attack.
Even Combo: Doctor Voodoo is possessed gaining 100% increased Ability Accuracy and 82.61 - 100.02
TierRank/LevelSigPIValue
4*4/4020466782.61
3*4/40992562100.02
%
increased Buff Duration.
Odd Combo: Opponent is possessed gaining 50% decreased Ability Accuracy and 82.61 - 100.02
TierRank/LevelSigPIValue
4*4/4020466782.61
3*4/40992562100.02
%
increased Debuff Duration.
Domino
Passive :
At the start of the fight, opponents lose X Critical Rating and Domino gains the same amount.
Opponents lose 15% Ability Accuracy. This reduction has no effect against abilities that trigger at the start of a fight.
Whenever one of Domino’s abilities fails to trigger, she gains +10% Ability Accuracy for 8 seconds.
Domino’s Bleed abilities tend to strike vital points and have a chance to benefit from her Critical Damage bonuses equal to her Critical Chance.
Opponents’ Bleed abilities tend to graze and have a 50% chance to expire after only 1 second(s). Whenever a Bleed expires prematurely, Domino is inspired and gains 10% of her maximum Power instantly.
Iceman
Special Attack 1 :
Places a Coldsnap on the opponent, dealing 653.95 - 1229.6
TierRank/LevelSigPIValue
3*4/40832336653.95
4*4/405243281229.6
Energy Damage over 9 seconds. Opponents under a Coldsnap cannot Evade attacks.
Magneto
Passive :
Enemies reliant on metal suffer 40% reduced Ability Accuracy.
Magneto (Marvel Now)
Passive :
Enemies reliant on metal suffer 60% reduced Ability Accuracy periodically throughout the fight.
Medusa
Armor Shattered:
When the opponent suffers from 6 active Armor Break Debuffs, their Armor Breaks will turn into an Armor Shattered Debuff, reducing Armor Rating by 2261.11 - 2444.45
TierRank/LevelSigPIValue
3*4/406825362261.11
4*5/50558792444.45
for 26 seconds.
While Armor Shattered is active, opponents cannot suffer from further Armor Breaks nor activate their Armor Buffs. Additionally, this Debuff shatters Robot Champions' systems, reducing their Ability Accuracy and Power Gain by 100%.
Nebula
Passive :
Ability Accuracy of Robots is reduced by 20% per electroshock charge.
Taskmaster
Intuitive Pattern Recognition:
Increase Concussion Debuff Durations by X second(s).
Each time Taskmaster successfully triggers Exploit Weakness it places a Concussion Debuff on his Opponent reducing their Ability Accuracy by X% for X seconds and resetting the Duration of any currently active Concussions caused by this ability.
If Taskmaster places X Concussions on his Opponent simultaneously, they convert into a Passive effect which reduces Ability Accuracy by X% for X seconds, counts as X Debuffs for Taskmaster's other Abilities, and removes the Exploit Weakness cooldown timer. While this effect is active, Taskmaster will not trigger additional Concussion Debuffs.
The Hood
Special Attack 2 :
Hexes the opponent, reducing Ability Accuracy by 65% and Fate Sealing them for 6.5 seconds. When the Hex expires, it deals a burst of X Energy Damage.
Thor (Ragnarok)
Thunder God's Wrath:
Passive
After a Special 3, Thor is able to control lightning within his body for X seconds. Thor has a 40% chance to inflict Shock whenever making physical contact with opponents, dealing X Energy Damage over 5 seconds.
Inflicting Shock has a 16% chance to cause Stun and 40% chance to Armor Break. Additionally, each Shock stack reduces the opponent’s Ability Accuracy by 15%.
Stun lasts for 2 seconds and Armor Break applies a X Armor Rating reduction for 6 seconds.

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