Human Torch
Cold Immunity:
Immune to Coldsnap and Frostbite.
Sabretooth
Passive :
Sabretooth can withstand incredibly cold temperatures, providing him Immunity to Cold Damage like Coldsnap and Frost bite.
Annihilus
Cosmic Control Rod:
Annihilus gains the Cosmic Control Rod at the Start of the Fight.
Whenever any Buff would be removed by a Nullify, Fate Seal, or Stagger, the effect is Purified and the Cosmic Control Rod is removed for 10 seconds.
Immune to Incinerate, Frostbite, Coldsnap, and any effect that lowers or locks Power.
While Taunted, gain True Accuracy, Unblockable, and Unstoppable.
Colossus
Immunities:
Passive
Colossus is Immune to all Bleed, Incinerate, Coldsnap & Frostbite effects. Additionally, if he’s not fighting a Tech Champion, he’s also immune to Armor Break and Armor Shattered Debuffs.
Corvus Glaive
Glaive's Immunity:
Corvus Glaive does not take damage from Cold Snap, Bleed and Shock Debuffs while Glaive’s Immunity is active. When Glaive’s immunity reactivates or is disabled, all Debuffs listed above are Purified and Corvus takes X damage.
At the start of the fight, Corvus gains 20 permanent Glaive charges, granting him True Damage and guaranteed Critical Hits with his glaive as long as Glaive’s Immunity is active. A charge is spent every time Corvus hits with Basic Attack using his glaive.
Corvus’ blade is damaged after he uses all of his Glaive charges, disabling Glaive’s Immunity for 50 seconds. Corvus cannot inflict Critical Hits while Glaive’s Immunity is disabled.
When Glaive’s Immunity reactivates if Corvus has 0 Glaive Charges, he regains all of his Glaive charges.
Emma Frost
Passive :
Emma’s organic diamond is immune to all Stun, Bleed, Poison, Incinerate, Shock, Frostbite, Coldsnap, Fatigue, Concussion, and Exhaustion effects.
Mephisto
Immunity and Resistance:
Generates 12% of a Power Bar per second instead of taking Incinerate Energy Damage and Immune to Frostbite and Coldsnap.
Warlock
Immunities:
Immune to Bleed, Poison, Coldsnap, and Frostbite.

Guides

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Relations

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