80% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 5.5 seconds.

Inflicts an Armor Break, reducing the opponents Armor Rating by X for 4 seconds. Additional Armor Breaks are inflicted for each active Armor Up effect on the opponent.

50% chance per strike to inflict an Armor Break Debuff, reducing Armor by X for 11 seconds. This effect gains +15% duration and Ability Accuracy for each Persistent Charge.

45% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 9 seconds.

50% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 5 seconds.

Striking with honed precision, Daredevil has a 85% chance to Armor Break stunned opponents with Heavy and Medium attacks, reducing their Armor Rating by X for 15 seconds. Heavy attacks result in longer Armor Breaks.

If the opponent is Unlucky, this attack inflicts Armor Break, removing one Armor Up and reducing Armor by X for 4 seconds.

While under Agamotto's Insight, these flames have a 50% chance to Armor Break, applying 792.86 - 835.71

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2181 | 792.86 |

4* | 4/40 | 99 | 4085 | 835.71 |

Against Bleed Immune Champions: 70% chance to Armor Break the target, reducing Armor Rating by X for 9 seconds.

80% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 14 seconds.

This attack pierces 85% of the target's Armor.

100% chance to Armor Break, removing an enemy Armor Up and applying 5550 - 6000

Armor Rating reduction for 16 seconds.

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2480 | 5550 |

4* | 5/50 | 99 | 6175 | 6000 |

When this effect expires, it has a 100% chance to consume 1 Bleed to reapply itself.

100% chance to Armor Break the Opponent once for each Fury Buff more than Armor Up Buff currently active on Heimdall. These Armor Breaks reduce Armor by 100 and last for 10 seconds.

This attack places an Armor Break on the Opponent reducing their Armor by X for each Fury currently active, lasting for 10 seconds.

70% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying 1513.64 - 1595.45

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2416 | 1513.64 |

4* | 4/40 | 0 | 3778 | 1595.45 |

The sheer force of a Critical Hit has a X% chance to break the target's Armor and apply X Armor Rating reduction for X seconds.

The sheer force of a Critical Hit has a 55% chance to break the target's Armor and apply X Armor Rating reduction for 5 seconds.

70% chance to Armor Break, removing an enemy Armor Up and applying 1700 - 1900

Tier | Rank/Level | Sig | Value |
---|---|---|---|

2* | 3/30 | 95 | 1700 |

3* | 4/40 | 78 | 1850 |

4* | 3/30 | 20 | 1900 |

70% chance to Armor Break, removing an enemy Armor Up and applying 2142.55

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

4* | 3/30 | 0 | 2784 | 2142.55 |

The first two hits are Hammer Arm Attacks. Each has a 40% chance to inflict Armor Break on the opponent, removing one Armor Up and then reducing Armor by X for 12 seconds.

90% chance to Armor Break the target, reducing Armor by X for 8 seconds. If King Groot has a Fury Buff, he consumes it to make the Armor Break permanent. [Max: 9 Stacks]

Miek expels fluids on opponents when hitting with a Heavy Attack, creeping out the crowd and consuming all Crowd Excitement to inflict Armor Break, reducing their Armor Rating by X for each Crowd Excitement charge for 8 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.

no details available

Medusa inflicts a 4-hit combo, each breaking the opponent’s Armor and reducing their Armor Rating by 326.47 - 352.94

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 68 | 2536 | 326.47 |

4* | 5/50 | 5 | 5879 | 352.94 |

100% chance to inflict an Armor Break Debuff, removing 1 Armor Up Buff and reducing Armor Rating by X for 10 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 6 seconds.

Grenade Launcher: 100% chance to Armor Break, removing X Armor Rating for 10 seconds. If the Battery has at least 10% charge, it expends that amount to double the duration of the Armor Break Debuff.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 6 seconds.

Striking with his Universal Weapon, Ronan cuts through enemy Armor, converting Armor Up into Armor Break and reducing enemy Armor Rating by X.

Successive hits have a 50% chance to Armor Break, removing an Armor Up from the target and reducing their Armor Rating by X for 6 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 20 seconds.

The sheer force of a Critical Hit has a 62% chance to break the target's Armor and apply X Armor Rating reduction for 5 seconds.

100% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 80 seconds.

70% chance to Armor Break, removing an enemy Armor Up and applying X Armor Rating reduction for 8 seconds.

Causes Armor Break lasting 10 seconds and reducing Armor by X per Buff triggered on the Opponent this fight. Max Damage after 10 Buffs.

+X Armor and Block Penetration.

For each Fury Buff active, this Champion gains 97.37 - 105.26

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 99 | 2336 | 97.37 |

4* | 5/50 | 99 | 5822 | 105.26 |

Breaks the opponent’s Armor, applying X Armor Rating reduction for 10 seconds.

A heavy strike inflicts Armor Break, reducing the opponent’s Armor rating by X for 11 seconds. Landing this attack also causes Venom to randomize his most recent Genetic Memory Buff.

Each hit refreshes all Armor Break Debuffs on the Opponent.

100% chance to Armor Break, removing an enemy Armor Up and applying 2261.11

Tier | Rank/Level | Sig | PI | Value |
---|---|---|---|---|

3* | 4/40 | 58 | 2126 | 2261.11 |

The last hit places two Armor Break Debuffs on Opponent, each reducing Armor Rating by X for 10 second(s).

If they are Infected, the Debuffs also trigger when the Attack is activated, but last half as long.

Yondu has a 25% chance to steal the target’s Armor, which he might be able to trade for Units later.

While the Cosmic Control Rod is active, all Attacks have a 60% chance to be an Obliterating Strike.

Obliterating Strikes are not affected by Ability Accuracy reduction.

Obliterating Strikes inflict Armor Break, reducing Armor Rating by X for 5 seconds.

Annihilus is Immune to incoming Stun Debuffs while launching an Obliterating Strike.

An excellent leader, Captain America learns from his teammates gaining a unique effect, while Kinetically Charged, for each class represented on his team, excluding himself.

Mutant: 40% chance on triggering a Special Attack to gain +1 Kinetic Potential.

Skill: 40% whenever a Debuff is gained, Consume X Kinetic Potential to Purify it.

Science: 40% chance on a Well-Timed Block to place a X% Weakness Debuff on the Opponent for 10 seconds.

Mystic: 40% chance to gain X Kinetic Potential each time a Buff Expires or is Nullified on the Opponent.

Cosmic: 40% chance on a Well Timed Block to place an Armor Break Debuff on the Opponent, reducing their Armor by X for 10 seconds.

Tech: 40% chance on a Well Timed Block to place a 25% Petrify Debuff on the Opponent for 10 seconds.

While at 10 Energy Charges or over, Dashing back and holding Block for 1.2 seconds or being Knocked Down Purifies all Debuffs and pushes Captain Marvel into Binary Ignition. Captain Marvel enters Binary Ignition automatically at 25 Energy Charges.

In Binary Ignition, Captain Marvel does not generate Energy Charges and each Charge lasts 1.2 seconds.

Gain a Permanent Fury Buff increasing Attack by X for every 5 stacks of Energy Charge. All Fury Buffs are removed when Energy Charges fall to zero.

Damaging Energy Debuffs increase the duration of Energy Charges by 1 second.

The chance to inflict Armor Break with a Light or Medium Attack increases to 60%.

Deal an additional X% of damage dealt as a burst of Energy Damage when striking an opponent with an Armor Break Debuff.

Landing Heavy Attacks while in Binary Ignition generates 3 Energy Charges.

Carnage rips and tears at his opponents, each time he triggers a Bleed Debuff on his Opponent he has a 25% chance to Refresh the Duration of all the other Bleed Debuffs on his Opponent.

If one of his Bleeds fails to apply due to an Immunity he has a 100% chance to Armor Break his opponent instead, reducing their Armor by X lasting for 10 seconds. The Armor Break doesn’t stack.

While his Opponent is Bleeding or Armor Broken, his Special Attacks become Unblockable.

The super-charged B.F.G. fires out a barrage of strange bullets to cause different effects. Each effect has a 30% chance to activate. Possible Effects: Heal Block, Power Drain, Poison, Armor Break, Power Lock, Shock, Weakness

All attacks gain 100% chance to Incinerate the opponent, dealing X Energy Damage over 6 seconds. This effect also removes Perfect Block Chance and reduces Block Proficiency by 50% while it's active.

Heavy Attacks gain 100% chance to Armor Break, reducing Armor Rating by X for 10 seconds

Every 10 hits on Sabretooth’s or 5 hits on the opponent’s Combo Meters, Sabretooth gains a Fury. Against Skill Champions, Sabretooth also inflicts an Armor Break if he is attacking, reducing the opponents Armor Rating by X for 10 seconds.

Fury increases Attack Rating by X for 5 seconds.

no details available

While Set’s Fangs is active each hit has a 100% chance to place an Armor Break Debuff on the Opponent reducing their Armor by X for 10 seconds.

N/A

Kind | Title | Actions |
---|---|---|

counter | ability Armor Break Immunity |